package thimeeeee.Model;

////import thimeeeee.Skeleton;

public class Granite extends ElementBase {

    public Granite(){
//        Skeleton.Create("Granite");
    }
    //A player a Granitera akar lépni
    @Override
    public boolean MeetPlayer(Player p)
    {
//        Skeleton.StartFunc("Granite.MeetPlayer(p)");
//        Skeleton.EndFunc("Granite.MeetPlayer(p)","false");
        //Nem tud Granitera lépni, false.szal tér vissza
        return false;
    }
}